AI Insights · Timothy · July 2022
Top 5 Casual Games on iOS in Switzerland: Q2 2022
Explore the performance metrics of the top 5 casual games on iOS in Switzerland during Q2 2022, including [Subway Surfers](https://app.sensortower.com/overview/512939461?country=US), [Fishdom](https://app.sensortower.com/overview/664575829?country=US), [Hay Day](https://app.sensortower.com/overview/506627515?country=US), [Blockudoku - Block Puzzle](https://app.sensortower.com/overview/1452227871?country=US), and [Kahoot! Play & Create Quizzes](https://app.sensortower.com/overview/1131203560?country=US).
During the second quarter of 2022, the casual games segment on iOS in Switzerland showcased notable performances from the top 5 applications. Here's a closer look at the weekly downloads, revenue, and active user trends for Subway Surfers, Fishdom, Hay Day, Blockudoku - Block Puzzle, and Kahoot! Play & Create Quizzes.
Subway Surfers from Sybo Games ApS saw a significant increase in weekly revenue, peaking at approximately $17.9K in late May. Weekly downloads for the game showed a fluctuating trend, with a peak of around 12.6K in mid-April. The weekly active users climbed steadily, reaching over 213K by the end of June.
Fishdom by Playrix maintained a consistent revenue stream, with weekly earnings hovering around $70K to $110K. Downloads for Fishdom experienced a peak of about 7.7K in mid-June. The game's active user base also showed growth, peaking at approximately 26.3K in mid-June.
Hay Day from Supercell saw its highest weekly revenue of about $119K at the end of March, with a noticeable spike again at the end of May. Downloads remained relatively low, peaking at around 3.1K in late March. The game’s active user base showed a declining trend, falling from around 206K to about 92K by the end of June.
Blockudoku - Block Puzzle by Easybrain Ltd had a modest revenue performance, with weekly earnings ranging between $47 and $96. Downloads fluctuated, peaking at about 2.4K in early April. The active user count remained relatively stable, averaging around 22K throughout the quarter.
Kahoot! Play & Create Quizzes from Kahoot ASA saw weekly revenue peaking at approximately $1.9K in early May. Downloads were steady, with a peak of about 2.6K in late June. The weekly active users showed minor fluctuations, maintaining an average of around 13K.
For more detailed insights and data, visit Sensor Tower.